Yes, we will be including an optional Player Task Generator for those who want more directed content within the ALiVEsandbox. This is in early stages of development but the intent is for OPCOM to provide relevant but specialist tasks for the player that will enhance the overall war effort, rather than just random side missions.
I have looked everywhere for something that will spawn missions automatically, like the missions spawn in most exile servers randomly. I have looked into MCC and I really love the mission setups, unfortunately there is no way (to my knowledge) to script this, it has to be done in person while in the gamel. I am looking for this to happen automatically while you are in the game. Any ideas?
Dynamic Campaign Generator (DCG) is a mod for the game "Men of War" and some of its successors that randomly generates skirmish missions and lets you keep your surviving forces from one battle to another. Some people find this mod tricky to install the first time - please read the readme.txt carefully and ask for help (if you need it) on our forums here on this site, or at the game developer's site.
Thanks for the answer. As far as the DCG mode in Gates of Hell, it's mission generator and objective handling is on par with DCG, maybe better when you look into small details. The thing that mostly sucks is the way unit procurement works. There's no year settings or unlocking rare units, instead you get a tech tree that's tied to your faction and once you unlock that unit, you can buy it between missions at any time. There's no inventory management on the same level as DCG and there's even no capturing of enemy equipment. Hence why I think the DCG mod is superior. The only real advantage of Gates of Hell DCG is that it easily works with multiplayer, but for me personally that was never the point of the mod anyway.
DescriptionThis resource is primarily a competitive co-operative game mode where players take on missions together against enemy NPCs for $ (uses native money by default). It is standalone, but will also support ESX money system. You can also use this bare bones as a (side-)mission/quest system for an RP server, it is almost entirely configurable. There are (and you can configure/create) regular missions, which can be very specific, and randomly generated ones, as well as a hybrid of both. There are different types of missions:
There is a missions_random.lua in the zip. Swap that in for missions.lua and the resource will play only random mission generator missions if the old regular missions get boring. Which I prefer the most at the moment, since replaying regular missions over and over can get boring.
Thank you for this. Just playing with the mission generator is giving me loads of enjoyable missions. Once I stop playing I'll get round to using the scripts in my own missions. This is amazing work. I can't wait to see how it continues to develop. Thank you again.
Let's start with facts. ArmA 3 is the best first person shooter out there. Fact. I like playing it.Fact. The most replayable way to enjoy multiplayer sessions with friends and family is via DynamicRecon Ops (DRO) missions. Fact. Each time you get a random new set of objectives, and every game feelstotally different. Also, I got friends, believe it or not. All facts, right there.
On its own, this wouldn't be a problem - except the random mission generator positioned us about 1.5km off shore, in front of no less than three enemy bunkers. Oops. And just like that, we were about tostorm a beach, coming in hot, not unlike a Hollywood blockbuster. Saving Private Ryanski. Orsomething.
We all felt great after our 2-hour combat. Tired but also refreshed. The unique nature of individualDRO missions is what makes them so popular. An infinite pool of goodness, allowing you to enjoy thefantastic realism of ArmA 3 over and over again. The best part is, on top of randomness, there's alsothe element of uncertainty. Even if two missions have supposedly the same objective, they can takecompletely different turns. You can never really predict what's going to happen. Like getting half yourteam wiped out by a single missile hit.
Dynamic AI Creator v2.0 for ArmA (DAC) by Silola (email@example.com)DAC is tool that allows mission makers to create dynamic, random AI groups using custom criteria and zones.
The sequence of numbers produced by randn isdetermined by the internal settings of the uniform pseudorandom numbergenerator that underlies rand, randi,and randn. You can control that shared random numbergenerator using rng.
This plugin was written to provide some challenge and interest when flying in X-Plane, emphasis on the fun factor.It can have an in-depth custom missions or simple "random generated ones", it is all about the fun of flying.
Was able to initiate a randomly generated cargo mission easily right from my area in both the US and Singapore. Unfortunately I need to be a better pilot because I crashed landing at the first leg, so wasn't able to finish the experience but this was totally awesome. Very immersive to use in conjunction with the Xplane ATC, between MissionX's voiceovers telling me about the mission, then it automatically plugging the destination into the G1000 on my Cessna, to then using the ILS of the Xplane ATC to navigate to my goal.
For me, the best mission generator. Only one thing I miss: Random missions for Heli's. Even just accessing the file user_fix.dat would be a great improvement of the ingenious generator.Can we expect this option?
BTW: Is it possible to combine a random medevac-mission with fixed final targets (f.e. hospital-helipads based on a list of ICAO or coordinates)? This would make more sense to medevac. My programming skills are not as good to answer this.
For the mission generator and cleanup, in initserver.sqf you can find the following lines of code::mainObjScript =  execVM "Missions\Main\Main_Machine.sqf"; // Main AosprioObjScript =  execVM "Missions\Priority\MissionControl.sqf"; // Priority MissionssideObjScript =  execVM "Missions\Side\MissionControl.sqf"; // Side MissionsexecVM "scripts\misc\cleanup.sqf"; // cleanup
Could you launch the mission again and after doing that copy paste the rpt in here? You can find the .rpt in this location: C:\Users\yourUser\AppData\Local\Arma 3Simply sort on last modified and a file with a name along the lines of: arma3_x64_date_time.rpt should be on top.
Hunter six is a mission creator, creating random intel locations and enemies around Altis. The objective is to find the intel on hostages around the map and rescue them. Since the missions spawn randomly, every time you repeat this mission you will gain a new experience.
DCO is a scenario generator. You choose your base location and the faction you want on the map; and there you go, you have a scenario. It is quite good to get a full scale, ready operation just in a few minutes and will feel different as each time it will be random.
Short Description: Helicopter Gunship DEX aims to replicate the brilliance of 90s helicopter simulators using modern technology. Employ realistic helicopter tactics during missions generated by a sophisticated random mission generator giving you an almost unlimited amount of re-playability.
We want to help you choose the right name for your team. In this article, we give you a step-by-step process for giving your team a great name. We also have a random team name generator that you can use to brainstorm for ideas!
Generating a Cool Team NameCreative, Clever and Cool Team Name is an article about choosing the right name for your team. It also provides you with a random team name generator that you can use to brainstorm for ideas!
Perhance is a platform that allows you to create your own custom random generators. You could use it to create your own random text generator for a tabletop RPG, or to make your own random name generator, or to simply create a generator which selects a random item from your list with different weights. You can also save your generator so it has a permalink that you can share with your friends.
Perchance is based around creating lists which reference other lists. You can adjust the odds of items in each list so that when you randomly select an item from that list, they all have the likelihoods that you've specified. If you'd like to learn how to make a random text generator with Perchance, you should check out the tutorial. It explains all the basic features of the Perchance engine and should get you up and running in only 10 or 20 minutes. Perchance has many powerful features that you don't need to learn from the start, but can learn later if you want to create particularly complex generators. 2b1af7f3a8