nERv NBA Live 2005 (c) EA 10/2004 :..... RELEASE.DATE .. PROTECTION .......: SD3/serial 2 :.......... DISC(S) .. GAME.TYPE ........: Sports Elevate your game on both ends of the court with NBA LIVE 2005. With EA SPORTS Freestyle Control, create awe-inspiring dribble moves, highlight-reel dunks, and tenacious defensive plays that express your individual playing style. All new 10-man Freestyle adds individual player movements and spacing creating a realistic feel like never before. Enhanced player graphics that vividly reproduce each NBA player reach new heights, while multiple game modes including EA SPORTS Dynasty Mode(tm) put you in the middle of the action. Levitate and create with NBA LIVE 2005 1. Unrar. 2. Burn or mount with Deamon Tools. 3. Install the game. 4. Copy over the cracked executable located on CD1 in the /crack directory 5. Play the game " Now hiring Talented Coders and Crackers: firstname.lastname@example.org "
Elevate your game on both ends of the court with NBA LIVE 2005. With EA SPORTS Freestyle Control, create awe-inspiring dribble moves, highlight-reel dunks, and tenacious defensive plays that express your individual playing style. All new 10-man Freestyle adds individual player movements and spacing creating a realistic feel like never before. Enhanced player graphics that vividly reproduce each NBA player reach new heights, while multiple game modes including EA SPORTS Dynasty Mode(tm) put you in the middle of the action. Levitate and create with NBA LIVE 2005
You of course have the actual All-Star game which is cool. However, you also the slam dunk contest, a three-point contest, and a cool rookie v sophomore game as well which was a lot of fun. Add to this the typical EA style of TV presentation and you have a really cool All-Star experience that had not been done before. All-Star Weekend also tied into you running your franchise in career mode as you could get invited to it which was neat.
The presentation of the game is great, People love to talk trash about EA, but they always make good looking games and this one is no different. At first glance, the game may not look all that different from NBA Live 2004, but the player's likenesses I feel are a bit more accurate this time around. The arenas, presentation, and so on just has a tad more polish to it this year. It may not be at the same level that the 2K games were at this point, but this is still a very good-looking game.
EA always goes above and beyond with the music in their games and this game has a great hip hop soundtrack. Of course, this all depends on your like for this kind of music, but it is very fitting and you can clearly tell that EA spent a great deal of time and money in securing these songs for the game. The play by play is something that this series does as good as if not better than the 2K series.
As far as the core gameplay goes, EA did not change too much. The game manages to be a blend of arcade and sim like basketball action and that is a huge reason why I always liked this series. The game has a real emphasis on the offensive end of the court and that is where EA clearly put their resources when it came to the gameplay this time around. Apart from that, not a great deal has changed.
The Xbox 360 gaming console has received updates from Microsoft from its launch in 2005 until November 2007 that enable it to play select games from its predecessor, Xbox. The Xbox 360 launched with backward compatibility with the number of supported Xbox games varying depending on region. Microsoft continued to update the list of Xbox games that were compatible with Xbox 360 until November 2007 when the list was finalized. Microsoft later launched the Xbox Originals program on December 7, 2007 where select backward compatible Xbox games could be purchased digitally on Xbox 360 consoles with the program ending less than two years later in June 2009. The following is a list of all backward compatible games on Xbox 360 under this functionality.
At its launch in November 2005, the Xbox 360 did not possess hardware-based backward compatibility with Xbox games due to the different types of hardware and architecture used in the Xbox and Xbox 360. Instead backward compatibility was achieved using software emulation. When the Xbox 360 launched in North America 212 Xbox games were supported while in Europe 156 games were supported. The Japanese market had the fewest titles supported at launch with only 12 games. Microsoft's final update to the list of backward compatible titles was in November 2007 bringing the final total to 461 Xbox games.
Supported original Xbox games will run each with an emulation profile that has been recompiled for each game with the emulation profiles stored on the console's hard drive. Original Xbox games must use the original game disc and can't be installed to the hard drive unlike Xbox 360 games. Game saves and downloadable content cannot be transferred from an original Xbox to an Xbox 360. Xbox Live functionality for original Xbox games were available until April 15, 2010 until support for original Xbox games were discontinued. System link functionality between original Xbox and Xbox 360 remains available.
Microsoft launched the Xbox Originals program in December 2007 where Xbox 360 owners could purchase select original Xbox titles digitally if they did not own a game disc and such could be found inside their own section in the Xbox Live Marketplace. Beginning in June 2009 the branding was phased out and the games were moved to the "Games on Demand" section of the store with Microsoft stating that they have "finished its portfolio" of Xbox Originals.
During Microsoft's E3 2017 press conference on June 11, 2017, backward compatibility for original Xbox games on Xbox One family of consoles was announced. Part of the backward compatibility program for Xbox One will see original Xbox games be made available digitally in addition to owners of the original Xbox game disc. Prior to the first batch of original Xbox backward compatible titles for Xbox One were revealed six titles that were never released digitally as part of Xbox Originals program for Xbox 360 appeared in its "Games on Demand" store. Microsoft also confirmed that digital licenses would also carry over to Xbox One.
Game saves for original Xbox games that are backward compatible on both Xbox 360 and Xbox One cannot be transferred between the three generations. While Xbox Live functionality will not be available, Albert Penello, head of marketing for Xbox, explained users could "system link an original Xbox, an Xbox 360, an Xbox One and an Xbox One X for a four-player system-link LAN play with all original discs across three generations of consoles."
Conker's Bad Fur Day, the single-player component of Live & Reloaded, begins with the cantankerous squirrel awakening from a bender and in need of a way home. Pretty much the rest of the story goes into orbit from that point. Unlike most games, which focus on things like a complex plot or a battle against villainy, Conker's journey spawns from stupidity -- both his own and others. See, the Panther King has a problem -- his three-legged table keeps spilling his milk. The solution? Find a red squirrel to fill the gap and keep the table steady, of course.
Genres, Prepare to be Busted At the time of its release five years ago, Conker was revolutionary. Few games had dared to merge multiple genres and certainly not while offering simplistic controls. Live & Reloaded is a shooter, a platformer, a puzzler and a cart racer all wrapped into a ten-hour single-player experience.
Conker was one of the first games to utilize context-sensitive controls, something that is so commonplace in today's gaming that it's easy to take for granted. Conker plays a lot like a Looney Tunes episode. Get into a situation where you need, say, a slingshot and a light bulb dings over Conker's head. Hit the B Button and Conker pulls one out of his back pocket. The majority of weapons, item switches, and interactions all come down to the B Button. It's simple, but it's fun.
That's not to say you won't have some times where you'll need more than just a B Button to save your ass. The later portions of the single-player campaign are heavily focused on third-person shooting, where you'll need to master the triggers to blast away Nazi Tediz or grotesque zombies. The shooting portions, in fact the last few hours of the game, are much more action-packed and faster paced than the earlier stuff. It's a little odd that Rare didn't think to mix these things up so that the game had better ebb and flow, but as it stands, you begin with little action but end with non-stop firefights.
WATCH THE VIDEO REVIEW Go with the Flow or Unzip and Let 'Er Loose Conker really does hop around genres and there's some out-of-this-world stuff you're required to do in order to beat the game. There's not one but two instances where you need to get drunk and piss on things in order to get past stages. You'll hop on a hoverboard and race against a bunch of caveman hoodlums, jump in a tank and destroy teddy bear monstrosities and fly around as a vampire bat, dropping guano on villagers. Conker has it all.
OK, to be honest, it doesn't have it all. For example, there's no road map, no definitive clues to help you in many of the areas. This may just be the game that forces you to use a guide or a FAQ for the first time, because there are many times where it's unclear what you're supposed to do next. Accomplishing those goals isn't so bad, but the puzzle elements involved can sometimes prove confusing. Confusion leads to frustration, frustration leads to cursing. And we all know cursing leads to controller tossing. If there's one thing Rare could have improved over the original, it would be adding some better guidance. They did not. 2b1af7f3a8