I'm going to download the demo on iphone to see if I like it. The full game is only.99 cents there, so I can't justify paying an extra $7 for the full game. If I can deal with the iphone controls (don't really like virtual d-pads, but for an RPG where you don't need as much precision as, say, a platformer, it might work), I'll get it on the iphone. I'd pay an extra couple bucks for the DSi's real d-pad, but I won't pay 8 times the games price for it. Oh, DSiWare, why can't you have sales?
I downloaded it. It looks good, play-tested it, and now it's just a matter of getting all the passwords right. With any luck, it'll be out next week, and I can trade in all of my non-B4 iPhone games to get it. Then I can do my best to convince my dad that he wants to get a second DSi so he can play his games there too.
If I do decide to trade in the games I've purchased on my B4, I figure it can only hurt the impulse-buy category if I offer to trade in for credits anyway. Let's face it, people don't get impulse buys unless they're on the site for more than 15 minutes or so. The way I see it, I'm just helping out the industry by making it easier for people to play more games... Maybe I should start an iphone group.
Personally, I think it's ridiculous that you guys have to make everyone pay for retro games on the commodore, but the advantage of it is that you're getting your money's worth out of the titles. and tbh, I'm just glad that Contra: Hard Corps isn't still a C64 game. I could handle this though. The main thing that bothers me is that I have to pay for a demo just to test it out, even though I'll probably play it once and never play it again. d2c66b5586